A few of the older, still-relevant things
As I send out more and more job applications, it occurs to me that people really want to be able to see the nitty-gritty of my work...
Here are a few shots of my texture work
Here are some modeling breakdowns of a number of my past projects.
This is the low-poly version of this asset--it clocks in at 6000 Triangles... something a little different from my usual fare.
Here is a tiling greeble model--it has rotational symmetry, so the mesh can tile a number of times without any repeats. The below images are examples of the mesh used on a surface
If anyone was wondering why I overmodel everything--it's because I can... [I enjoy it].