I did some digi-double texturing and environment work for Hercules at Double Negative in London.
Two trailers I worked on at DD--the LOTR one was last year and Scalebound was this year.
Monday, June 9, 2014
Sunday, March 9, 2014
Back on the Horse
It's been a while since I've posted... but I'm still around! Here are a few shots of a sculpt I've been working on.
I'm also currently the CG supervisor on a short film that has a full CG main character. Here are a few shots of the finished model that I created. The concept is by the very talented Kevin Adams. The film is directed by Kevin Adams and Joe Ksander.
I'm also currently the CG supervisor on a short film that has a full CG main character. Here are a few shots of the finished model that I created. The concept is by the very talented Kevin Adams. The film is directed by Kevin Adams and Joe Ksander.
Tuesday, May 21, 2013
EA Games @ MPC
EA Games Spot is out--so now I can show off what consumed 8 weeks of my life...
I did the lookdev for the basketball and soccer stadiums, lit several of the FIFA shots, lit all the FIFA stadium renders, did modeling/texturing/shading, and did some maya fur grass.
I did the lookdev for the basketball and soccer stadiums, lit several of the FIFA shots, lit all the FIFA stadium renders, did modeling/texturing/shading, and did some maya fur grass.
Saturday, May 18, 2013
Percy 2 Update
So the Percy 2 trailer is out--and I can show off some of my work from R&H for
that film...
that film...
I modeled Riptide (the pen and the sword) for the film at R&H.
I modeled the teeth for the Charybdis mouth.
Last (from the trailer) I modeled the Bronze Bull for this entire sequence.
Also--if you want to see the trailer, here it is:
Saturday, March 2, 2013
Small MPC Update
Here's an update from my time at MPC
For this job I did some modeling, texturing, shading/lighting and matchmoving.
http://www.itsartmag.com/features/thomas-and-the-alternate-universe/#.URr2D3yuJ39
I did a small bit of work for this Dell job, blendshapes for the rabbit (in zbrush), some textures for the grasshoppers (in mari) and lookdev/shader work for the mice (in prman).
For this Coors end tag, I did some modeling, shading, and lighting in mental ray.
For this job I did some modeling, texturing, shading/lighting and matchmoving.
http://www.itsartmag.com/features/thomas-and-the-alternate-universe/#.URr2D3yuJ39
I did a small bit of work for this Dell job, blendshapes for the rabbit (in zbrush), some textures for the grasshoppers (in mari) and lookdev/shader work for the mice (in prman).
For this Coors end tag, I did some modeling, shading, and lighting in mental ray.
Monday, November 19, 2012
Monday, July 30, 2012
Nathaniel Morgan Reel - July 2012 from Nathaniel Morgan on Vimeo.
This is my latest Reel. My work at Rhythm & Hues and my work from the Source Film Maker project at Benthos is still under NDA--please check back later!
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