Sunday, April 12, 2015

Something Old, Something New

So, it looks like I'm going to be starting up again tomorrow--putting my reel update into slow-mo until the job is over...  So I figured I'd post a bit of what I've gotten up to.  I've re-lookdev'd and re-rendered my Bradley tank in a cleaner format (and in Arnold).  I've also posted a proper turntable render of the model I created for the short film I worked on last year.  







I also have a few process shots of my lookdev of another of my old projects that I'm bringing to completion.  I've been using the project to really learn substance painter and designer and the workflow of bringing the textures from that package into Arnold.


Initially, I bring in the normals and displacement and make sure that they're both working together on a neutral (0.18 grey) object.


For the next step, I bring in the roughness and metallicity maps and see which surfaces I need to tweak to get the correct material response in Arnold.  My inital thoughts with Arnold with regards to the specular fresnel (reflectance at normal) were completely misguided--as the metallicity is the perfect map to control this parameter.


Just making some minor adjustments to the specular roughness of materials in the shader network.


Plugging in the color map and making an initial render with all the textures on the mesh.


Knocking back the diffuse contribution of the color map to prevent the overexposure on the hand/arm.


Bringing back some of the diffuse contribution and adding scattering to some of the materials which would benefit from it (the worn leather and rough plastics in particular).  There will definintely be some more updates coming soon...  I definitely want to update this more frequently as I start getting projects ready for my reel.

Thursday, April 9, 2015

Updates again!

It's been a bit... but I suppose it's time to update with my latest work again.  I've been cranking away on a new reel--but in the meantime, here are a few jobs I've worked on.


I did the lighting for the stage behind NPH at the Oscars intro 2015 at A52/Elastic.  Most of the animations was done in comp--I mainly supplied the comp artists with a huge number of passes to tweak as they would.


I did the lighting, camera, texturing, and lookdev for the brick wall key drop shot in this ILX commercial at A52/Elastic.


I was lighting & doing a bit mattepainting for this job at A52/Elastic in Santa Monica.


I did the model, texture and lookdev for the tuba in this Turbotax commercial at the Mill.

Monday, July 28, 2014

Reel Update

Here's my latest reel--

Nathaniel Morgan Reel - 07.26.14 from Nathaniel Morgan on Vimeo.

I also took the time to texture one of my old models--here's a marmoset render.

AKMS Marmoset Turntable from Nathaniel Morgan on Vimeo.

Monday, June 9, 2014

New Releases

I did some digi-double texturing and environment work for Hercules at Double Negative in London.



Two trailers I worked on at DD--the LOTR one was last year and Scalebound was this year.



Sunday, March 9, 2014

Back on the Horse

It's been a while since I've posted...  but I'm still around!  Here are a few shots of a sculpt I've been working on.




I'm also currently the CG supervisor on a short film that has a full CG main character.  Here are a few shots of the finished model that I created.  The concept is by the very talented Kevin Adams.  The film is directed by Kevin Adams and Joe Ksander.















Tuesday, May 21, 2013

EA Games @ MPC

EA Games Spot is out--so now I can show off what consumed 8 weeks of my life...



I did the lookdev for the basketball and soccer stadiums, lit several of the FIFA shots, lit all the FIFA stadium renders, did modeling/texturing/shading, and did some maya fur grass.

Saturday, May 18, 2013

Percy 2 Update

So the Percy 2 trailer is out--and I can show off some of my work from R&H for
that film...
I modeled  Riptide (the pen and the sword) for the film at R&H.

I modeled the teeth for the Charybdis mouth.

Last (from the trailer) I modeled the Bronze Bull for this entire sequence.

Also--if you want to see the trailer, here it is: