Monday, July 28, 2014

Reel Update

Here's my latest reel--

Nathaniel Morgan Reel - 07.26.14 from Nathaniel Morgan on Vimeo.

I also took the time to texture one of my old models--here's a marmoset render.

AKMS Marmoset Turntable from Nathaniel Morgan on Vimeo.

Monday, June 9, 2014

New Releases

I did some digi-double texturing and environment work for Hercules at Double Negative in London.

Two trailers I worked on at DD--the LOTR one was last year and Scalebound was this year.

Sunday, March 9, 2014

Back on the Horse

It's been a while since I've posted...  but I'm still around!  Here are a few shots of a sculpt I've been working on.

I'm also currently the CG supervisor on a short film that has a full CG main character.  Here are a few shots of the finished model that I created.  The concept is by the very talented Kevin Adams.  The film is directed by Kevin Adams and Joe Ksander.

Tuesday, May 21, 2013

EA Games @ MPC

EA Games Spot is out--so now I can show off what consumed 8 weeks of my life...

I did the lookdev for the basketball and soccer stadiums, lit several of the FIFA shots, lit all the FIFA stadium renders, did modeling/texturing/shading, and did some maya fur grass.

Saturday, May 18, 2013

Percy 2 Update

So the Percy 2 trailer is out--and I can show off some of my work from R&H for
that film...
I modeled  Riptide (the pen and the sword) for the film at R&H.

I modeled the teeth for the Charybdis mouth.

Last (from the trailer) I modeled the Bronze Bull for this entire sequence.

Also--if you want to see the trailer, here it is:

Saturday, March 2, 2013

Small MPC Update

Here's an update from my time at MPC

For this job I did some modeling, texturing, shading/lighting and matchmoving.

I did a small bit of work for this Dell job, blendshapes for the rabbit (in zbrush), some textures for the grasshoppers (in mari) and lookdev/shader work for the mice (in prman).

For this Coors end tag, I did some modeling, shading, and lighting in mental ray.

Monday, November 19, 2012

Here's my work from the Mill.  This was a 2 week job where I modeled, textured, lit and shaded these Nike fuel bands in Maya, Photoshop, and Arnold.